Core3 Games was founded in 2026 in Turkey, when Semih, Barış, and Yasemin decided to stop prototyping on the side and build something all the way through. Island Rush is the first thing the studio has made, and it's built around a game we've always wanted to play: sailing into danger with a crew, and getting each other back out.
We picked a co-op extraction game because it's the kind of thing that turns into a story afterward — screaming over voice chat, getting someone killed by talking too loud, dragging a teammate back to the boat with thirty seconds on the clock. We're building for the players who'll live those moments, and we're small enough that every relic, every enemy, and every line of dialogue gets made with that player in mind.
Co-founder & Engineering Lead
Builds the architecture, the networking, and the systems that make six players believe they're on the same island at the same time.
LinkedIn ↗Co-founder & Systems Developer
Handles gameplay systems, enemy AI, and the physics of everything that can go wrong on the island — which is most things.
LinkedIn ↗Co-founder & Art Director
Sets the visual style, models the environments, and designs every creature you'll wish you hadn't seen.
LinkedIn ↗